The Druid School

This is a Guide for the Druid School in Maegye Class, part of The Restoration Period Game of Maeykka.

Users of the Water & Earth Maegye arts, Druids attune themselves with the nature of the body and the physical world. More than any of the other schools, they understand the inner workings of life on Maeykka, and how to strengthen or weaken it, heal or destroy it... even change it!

Each Druid begins with a Journeyman Sponsor who will offer them their spellbook and bestow upon them their first Maegye-infused tattoos. Unlike spells, Druid tattoos do not require mana to activate and automatically level up with the Druid. While further spells can be obtained at guildhalls and schools, each new tattoo can only be obtained through a Druidic Ceremony.

Inventory: Spellbook

Each Druid begins with a Maegye-encrypted device which records the spells they have learned (and the official Journeyman they obtained it from). For Sunlings and Norfolk, the spellbook also functions as a medium in which to channel the mana necessary for spells.

Additionally, Druid bodies also function as spellbooks of a sort, with tattoos helping them channel magical effects with minimal mana cost.

Apprentice Levels
After obtaining a spellbook, Druids are generally allowed to study however they need to before gaining Journeyman status. This could involve enrolling into a school for intensive study (in-game time: spell level x week for improving failure rate - aka a Level 4 spell would require four weeks of intensive study in order to improve the failure rate) or through usage in daily life.

Level 1 Spells
Tattoos:
 * Detect Poison: Whenever around poisons, this tattoo throbs. Its sensitivity to the poison and the bearer's knowledge of the effects depends on their level.
 * Directional Instinct: Know where North is at all times.

Level 2 Spells:
Tattoo:
 * Herbal Knowledge: This tattoo imbues the bearer with an innate sense of what plants are harmful and helpful. It also helps the bearer recall previously learned knowledge about plants.

Level 3 Spells:
Tattoo:
 * Blend: When in natural surroundings, the bearer becomes harder to detect.

Level 4 Spells:
Tattoo:
 * Heightened Perception: Detection of traps, people, animals and other moving or foreign objects in nature is heightened.

Journeyman Levels
To obtain Journeyman Status, the Druid must go on a Spirit Quest with at least four Druid Journeymen. During this Spirit Quest, the Druid will learn which of the nine Druidic animals is most closely tied to its soul.

The Orca:

The Frog:

The Monkey:

The Wolf:

The Antelope:

The Panther:

The Bruin:

The Bat:

The Spider: