Che Kewe

The Chekawasu Nation has been around since the middle of the The First Epoch and has continued its legacy for thousands of years.

Geography
Che Kewe is located in a heavily forested region that is located roughly in the middle of the known Belenus continent, inside The Great Forest. Its drawn borders put it at around 50,000 square kilometers. A section of The Endless River flows through the middle of The Great Forest, bisecting it. Where the hilly forest slowly turns into plateau marks the southern border of Che Kewe. Its eastern border fluctuates but is said to begin a 30-minute walk into The Great Forest. Its western border starts at the foot of the Hegan-Dakko Mountain Range and its northern border is roughly where the Great Forest turns into the Greenstork Plains.

The country is separated into four main holds, divided into the four cardinal directions.

The East Hold: Home of Tamewind, the largest city in Che Kewe and seat of political power for the region.

The North Hold: Scattered tribes of hunters. Many will venture outside to the grasslands to hunt there.

The West Hold: The inner sanctum of the Che Kewe, it is extraordinarily quiet. Its tribes are especially stealthy.

The South Hold: Its port city Mao'shang has grown with the modern era and is the main city for expat traders to make their semi-permanent homes.

Demographics
The Che Kewe nation is almost completely made up of Hael, with less than 1000 other Citizen Species that can claim Che Kewe citizenship.

Approximately 656,750 Citizen Species call Che Kewe their home. Note: Cities are 10k+ in population, Towns are 1k-10k and Villages must have at least 100 Citizen Species and a Village Building.

Founding in the First Epoch
Founded by General Tamewind

The Rift Curse and Efforts in Restoration
Opened up on the behest of the Albino Priestess Caterin, who recruited the Princess Mao'si to join the group tasked with finding an end to The Rift Curse. Stayed opened for a hundred years to help with Restoration efforts. Closed itself off again after its allies in Helman and Grayswallow both passed on.

Battles in the Expansion Era
Was breached four times, once by Helman, thrice by Grayswallow, but ultimately beat them back. A deep Maegye curse was put around the perimeter of the Forest that made it even more dangerous to travel in and out, and even Grayswallow gave up. Largely stayed out of the Twelve Heir War, though a delegate emerged when the war was over to ensure Che Kewe remained an independent nation.